Visual Components Unveils Omniverse-Powered Virtual Application at NVIDIA GTC DC

Visual Components announced its Omni Experience add-on virtual application with NVIDIA at the NVIDIA GTC global conference in Washington, D.C. Scheduled for release in early 2026, the integration enhances the Visual Components simulation platform with a new viewport built on NVIDIA Omniverse’s application programming interface (API). The viewport delivers high-fidelity rendering, meaning any updates made in the simulation environment are immediately reflected and shown with accurate lighting and materials. This enables manufacturers and system integrators to explore and review factory layouts with greater realism and clarity, while seamlessly integrating into their existing workflows. Users do not need to rebuild models, use additional software or change their processes, as geometry, structure, and materials flow automatically into the Omniverse-powered display. This additional development offers manufacturers and system integrators a more immersive and effective way to visualize, review, and present their layouts, all within their familiar Visual Components environment. The foundation is built for making simulation models look closer to reality and preparing them for future use in digital twin scenarios. “This project is just the beginning of our collaboration with NVIDIA,” said Juha Renfors, vice president of product management at Visual Components. “By developing our application with NVIDIA Omniverse APIs, we’ve created a strong foundation for future functionality of virtual simulation.” For customers, the application will help with faster alignment, stronger communication, and greater confidence when making design and investment decisions. Layouts created in Visual Components can now be reviewed and presented in a shared 3D space that looks and feels closer to reality, making proposals and alternatives easier to understand for both technical and non-technical stakeholders. One of Visual Components’ partners, MiTek, a global construction and engineering company, has already participated in previewing the new technology.
“Visual Components has become an integral part of our machine lifecycle over the past two years,” said Xavier Ficquet, engineering manager of MiTek. “With this new add-on technology, we’ve been able to train our employees much more effectively through virtual simulation, bringing us closer than ever to the experience of working with the actual equipment.” By unveiling the add-on together with NVIDIA at GTC DC, Visual Components underscores its commitment to helping manufacturers and system integrators progress from simulation models toward more realistic digital twins, setting the stage for future advances in how factories are designed, validated, and communicated.
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